We Should Not Agree on What 'Game of the Year' Means
The difficulty of finding innovative titles continues to be the gaming sector's biggest fundamental issue. Despite stressful age of company mergers, growing profit expectations, workforce challenges, the widespread use of AI, storefront instability, changing generational tastes, salvation somehow comes back to the dark magic of "breaking through."
This explains why I'm more invested in "awards" like never before.
With only some weeks remaining in 2025, we're firmly in GOTY season, an era where the minority of gamers who aren't experiencing identical multiple F2P action games each week play through their unplayed games, discuss the craft, and understand that they too can't play every title. There will be comprehensive best-of lists, and anticipate "but you forgot!" reactions to such selections. An audience consensus-ish selected by press, influencers, and enthusiasts will be revealed at annual gaming ceremony. (Industry artisans vote in 2026 at the interactive achievements ceremony and GDC Awards.)
This entire recognition is in entertainment — there aren't any accurate or inaccurate selections when it comes to the greatest releases of this year — but the significance seem more substantial. Every selection selected for a "annual best", either for the prestigious main award or "Top Puzzle Title" in fan-chosen awards, creates opportunity for wider discovery. A mid-sized experience that received little attention at launch may surprisingly attract attention by being associated with higher-profile (i.e. heavily marketed) major titles. Once last year's Neva popped up in the running for recognition, I'm aware definitely that numerous people quickly wanted to read a review of Neva.
Historically, award shows has established little room for the breadth of releases launched each year. The hurdle to clear to consider all appears like climbing Everest; about eighteen thousand titles launched on Steam in last year, while only a limited number games — from latest titles and continuing experiences to smartphone and virtual reality platform-specific titles — appeared across industry event nominees. As commercial success, discussion, and platform discoverability drive what players experience each year, it's completely not feasible for the structure of awards to adequately recognize a year's worth of releases. Still, there exists opportunity for progress, if we can accept its significance.
The Familiar Pattern of Game Awards
Earlier this month, the Golden Joystick Awards, among gaming's oldest awards ceremonies, revealed its nominees. Even though the vote for top honor itself takes place in January, you can already notice the trend: The current selections made room for rightful contenders — blockbuster games that garnered praise for refinement and ambition, hit indies celebrated with major-studio excitement — but throughout numerous of award types, exists a noticeable concentration of familiar titles. Across the enormous variety of visual style and play styles, top artistic recognition makes room for two different open-world games set in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Were I constructing a next year's GOTY theoretically," a journalist commented in digital observation that I am chuckling over, "it must feature a PlayStation sandbox adventure with turn-based hybrid combat, party dynamics, and randomized procedural advancement that embraces gambling mechanics and features basic building base building."
Industry recognition, throughout organized and community forms, has turned foreseeable. Years of nominees and winners has established a template for which kind of polished lengthy title can earn award consideration. Exist games that never break into GOTY or even "major" creative honors like Creative Vision or Narrative, typically due to innovative design and unique gameplay. The majority of titles launched in a year are destined to be relegated into specific classifications.
Case Studies
Consider: Could Sonic Racing: Crossworlds, an experience with critical ratings only slightly less than Death Stranding 2 and Ghosts of Yōtei, reach the top 10 of The Game Awards' Game of the Year competition? Or maybe one for excellent music (because the audio stands out and merits recognition)? Probably not. Best Racing Game? Certainly.
How outstanding must Street Fighter 6 need to be to achieve Game of the Year recognition? Might selectors look at distinct acting in Baby Steps, The Alters, or The Drifter and acknowledge the greatest performances of this year lacking a studio-franchise sheen? Can Despelote's two-hour length have "enough" narrative to deserve a (justified) Excellent Writing honor? (Furthermore, does industry ceremony need Top Documentary category?)
Overlap in choices over multiple seasons — on the media level, on the fan level — shows a process progressively biased toward a specific extended game type, or indies that generated enough of impact to qualify. Not great for a sector where exploration is paramount.